Health Education Using the Media Tool (Snakes and Ladders) on the Negative Impact of Gedget in SMP Negeri 1 Telaga Biru

Authors

  • Inne Ariane Gobel Muhammadiyah University of Gorontalo, Indonesia
  • Rona Febriona Muhammadiyah University of Gorontalo, Indonesia
  • Tias Rustam Nahu Muhammadiyah University of Gorontalo, Indonesia
  • Debby Mahdalena Yahya Muhammadiyah University of Gorontalo, Indonesia
  • Ferawati Monoarfa Muhammadiyah University of Gorontalo, Indonesia
  • Nur Meiliany Bouty Muhammadiyah University of Gorontalo, Indonesia
  • Octaviany Komendangi Muhammadiyah University of Gorontalo, Indonesia
  • Rianti Mile Muhammadiyah University of Gorontalo, Indonesia
  • Sri Indriati Ningsih Thalib Muhammadiyah University of Gorontalo, Indonesia
  • Sri Wahyuni Djibu Muhammadiyah University of Gorontalo, Indonesia
  • Sunatri F. Laliyo Muhammadiyah University of Gorontalo, Indonesia

DOI:

https://doi.org/10.55885/jucep.v2i2.138

Keywords:

Snakes And Ladders Game, The Impact of Gadgets, Social Interaction, Learning Proces

Abstract

Gadget is a term used to refer to several types of gadgetstechnological tools that are growing rapidly and have special functions.The objective of this health education is to reduce the negative impact of gadgets throughgame educational media. This service activity is carried out by givinginformation to junior high school students about the impact of gadgets, especially the negative impactgadgets on health as well as efforts to avoid the negative effects of gadgets,the service activities carried out are the preparation stage and the implementation stage. Based on the results of observations obtained after being given health education tostudents of SMP Negeri 1 TelagaBiru with a total of 10 students, the results showed the use of gadgets has an influence on social interaction, while for the process of10 people learn before and after health education is carried out on studentsby using a tool (Snakes and Ladders) on the negative impact of gadgetsThe results obtained are the gadget can affect the learning process, especially interest in learningstudent.

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Published

2022-06-29

How to Cite

Gobel, I. A., Febriona, R., Nahu, T. R., Yahya, D. M., Monoarfa, F., Bouty, N. M., Komendangi, O., Mile, R., Thalib, S. I. N., Djibu, S. W., & Laliyo, S. F. (2022). Health Education Using the Media Tool (Snakes and Ladders) on the Negative Impact of Gedget in SMP Negeri 1 Telaga Biru. Journal of Universal Community Empowerment Provision , 2(2), 28-30. https://doi.org/10.55885/jucep.v2i2.138